Just purchased the software and it's absoloutely wonderful! One issue I am having though is every time i click "back home" in the model uploader section the app comes up with this error then shuts down completly :(
does the same happen when you press "save"? Try running the app as administrator ^^ It might be that the program doesn't have the permission to save the models to your hard-drive
yes i've tried tunning as administrator and I always hit save before hand, it doesn't crash on the save button though sometimes because of the crash it doesn't save my most recent import :/
Being told app is outdated, so it it redirected me here. Problem is, I didnt have an account when i bought one. Now that I have an account, it says that I have to buy it again.
Anything that can help would really be appreciated.
Another bug though - When I adjust the positions through the sliders, the pointer is not hidden and the green outline keeps bouncing between the mouse pointer location and the position the slider tells it to be.
Edit: Apparently twitch and VTS wasn't connected, and the behavior stopped when I connected.
I got the application running but whenever I try to get it as a game capture its frozen, but the application is running fine. Any ideas whats going on?
Yay! Also have to ask, is there a way to set up different items for different commands and actions? I couldn't figure out, but my stream ABSOLUTELY loved the program!
I made some 3D models for other people to use with TITS. A few not-so-important things I thought of as a modeller:
It would be nice to have a numeric value for scale instead of just a slider, particularly for use with different coloured identical models, so they can be easily set to the same size.
It would be nice to be able to include a default scale along with any custom models so there's less work for someone importing the models. Either some companion file alongside each model or I know that with FBX at least, you can include custom properties from Blender into the FBX that can be read by Unity during model import, though I have no idea about other model formats. Maybe such a system could be expanded to also include a default sfx name or any other future settings.
Some way to easily have shiny objects would be nice. It might be that this is technically possible already since some material data can be included in some model files that Unity can then read to create materials from (e.g. colour and texture like you're already using), but I don't know whether this can also include stuff like metallic/smoothness or if you're even using a shader that can make stuff look shiny and reflective. Currently I can make things look sort of shiny by using custom normals, but it's painful to set up.
---
I also noticed you're saving Objects.tits as Base64 encoded binary data, which is kind of redundant since you can usually write binary data directly to a file (you may need to open the file in a binary mode or use some 'writer' specifically for writing binary data rather than text, I haven't used Unity to write any files so far, but those are common for other languages). Base64 is typically used when you want to transfer binary data through a plain-text format or protocol, such as directly embedding image data in a webpage or email (no separate image file), or including binary data in an HTTP request or giving users their savefile of a webgame as a string that they can copy and paste. It's not really an issue considering the low file size (my Objects.tits about 1400KB and is only about 200KB smaller when decoded and saved as a binary file), but I thought I'd point it out.
There is, however, one thing that I do strongly suggest you do and that's to include the version number of the program somewhere in the UI, whether that's in the window name, somewhere in the settings or somewhere else that's easily accessible. Trying to support people that could be running old versions with unfixed bugs, when it's not clear what version they're using, doesn't sound like it would be a lot of fun.
Thanks a ton for these suggestions! I will add an inputfield next to the scale to make it easier to set everything to the same scale and will also add a inout field next to the "import" button which will automatically scale all imported objects to that scale, making it easier to import multiple files in a certain size ^^ I feel like that would be more intuitive or useful for people not experienced with blender rather than using blender properties (I can still look into it tho, I am just not very experienced with blender)
I am also working on expanding the textures that are supported, I want to add support for more texture/material properties ^^
For the serialization I used a unity asset, which let me easily choose to store the data as a json or binary if needed. The ability to look at the files as a json was a huge help for debugging and I do not know if it will be worth it to modify the code of that asset, mainly because I am not very experienced in this topic ^^' Currently it is not a big issue, so it is not very high on my priority list ^^'
Inbuilt version number is already intended for the next version ^^ (Idk why I didn't include that from the beginning tho)
It worked for me for maybe a day but now it's not responding to anything, the green model doesn't come up. I tested it with firewall off the only thing that I can think of that changed is my pc had a few updates nothing too major
Hi, would there be any reason that the UV's would mess up on a model when importing it into the program? I created a low poly model, created appropriate UV's, and embed the textures but in the program the texture has shifted around. Other models I've done are fine but some seem to get broken. Thanks!
I will look into that! It might be that there are issue with the UVs, but so far this has been the only report about this. I will have to look into any possibilities of this bug occurring! Thanks for reporting this! ^^
Silly question perhaps, but is there any chance of a Mac port for this? I split my time streaming from a PC and a Mac, and it would be nice to have a consistent setup between them.
I might work on a Mac version, but I would have to setup my PC to test the Mac version, because I do not want to release a version that I haven't tested
Hi there! I recently purchased this program, but I lost the files. Now it seems I can't verify that I purchased it to begin with? Not sure if this is the place to ask about this, but help would be appreciated o/
Hi, would it be possible to in the future add the ability to have different models for different events? For example the bits for bit cheers, the gift boxes for gift subs etc? Ty! <3
Isn't that already a functionality? ^^' For each model you can select what event it triggers on ^^ if you disable "bits" for each object except the bits, only the bits will appear ^^ (It is a bit tedious and I definitely want to change the UI for this)
When I press F9 to test the throw, the app works, but when I connect to Twitch, it doesn't respond to anything. Is there any setting I need to do?I've tried all the Triggers.
Do you use redeems as triggers? What other triggers do you have? ^^ Currently the only way to test subs/follows, etc. is by having people do these actions (using SLOBS won't work!!) Some people have issues with redeems if they use custom characters like 'ß' try making a redeem called "test" and see if that works with a trigger that reacts to "test" redeem ^^
For some reason the program is only working in obs when I have TITS in the fore-front(as in clicking it and being on the program). I tried running it as administrator but it didn't fix it. Anyone else have this problem?
The green guy doesn't follow the avatar correctly in obs, both captures are in 1920x1080 and when I move my avatar to the other side of the screen the green guy just moves "a tiny bit", this happens even after calibrating them perfectly before
Sadly that is not possible. I might add this in the future (NO PROMISES!). But I would first ask the developer of TIFA, because it might influence their sales!
The owner of TIFA seems to have abandoned the project tbh, i doubt there will be much of a response since they've been not updating since august and are also not replying to people on the itch.io annymore
Oh snap, i bought it for that and overlooked the 2D requirement :( Hopefully this becomes a reality some day because the program itself look great, another one i had would just morph my face and lower the resolution into oblivion. Great work, will check up on this in the future ^^
the program was working fine a couple days ago, but none of the triggers work at all. ; ; i've tried to reinstall the program as well as reconnect to twitch numerous times but nothing is working. ):
Make sure your Anti-Virus and your firewall don't block my program ^^ Also start it as administrator and see if that helps! Can you also tell me what triggers you use?
I've done both and nothing has worked. ; ; I have the channel redeem, sub + gifted subs, and bits as triggers but none of them work now for some reason. ):
The green outline for the model seems to have disappeared since the recent update. I'm not sure what happened. Also, the other day, it would not sync properly with vtube studio and would not actually hit my model. :( Hope there's a fix for this soon!
Try to Reset the Scene ^^ It might be a bug with the scene settings getting bugge,d when the resolution changes ^^' That should make the green outlien appear again ^^
I have a question. What does "duplicate all redeems upon redeem accept/deny" do?
I also noticed that whenever I enable "Skip Reward Request Queue" on Twitch for the redeem, it won't work again after one redeem. I then disable it and everything is working again. Could this be a possible bug?
Yeah, sadly this seems to be a bug with how Twitch API calls are handled... The duplication is used for when the rewards get queued, they will all be triggered again if they got accepted in the queue! (If the setting is on!) I will work on a fix for the redeems ASAP, I sadly do not know how long it will take me to fix this ^^'
to update, just replace the files ^^ settings will all stay saved. Only imported models will be deleted (Will work on a fix for that later!) Edit: for safety always make backups!
Hi, I'm having an issue where after I connect Twitch and trigger the channel point redeem it works the first time but doesn't work any time after that. Please also note that I have "Only execute first valid trigger" disabled.
I need to re-connect Twitch for it to work again, but it again it will only work once.
there seems to be an issue with the twitch connection, where this seems to happen... I am currently working on a fix... For some reason after one event happens sometimes no other events get sent to my program and I am confused why
Is it possible to expand the parameters of the Model Calibrations Pivot YX? I have redeems that do model changes from full size to chibi and the size is extremely different that the pivot doesn't doesn't allow me to size perfectly to my chibi model.
You can check your itch.io library ^^ It is outdated, because I am currently updating it very regularly, because of people reporting issues that I want to fix ASAP ^^
To update: delete old file, extract new file ^^ all settings should be saved except for imported models (will work on a fix)
Hello. Thank you for the program. Currently I am having issues with importing .obj files with their textures still attached, and I don't see a way to import the textures otherwise. Would it be suggested to use another file format?
Edit: Decided to just switch the format to .fbx, works fine now.
I added triggers but I am having issues with them. There's no redeem on my twitch, sub & follows dont work. Only thing that work is if I add chat message :/ twitch is connected too
Make sure my software is not blocked by your firewall. Also try to go into Settings -> connections and deauthenticate twitch and try to re-authenticate!
I would love the feature to set the percentage of how often an item will show up. Say you want one item to be more rare so it has a slider to set it to only %10 of the time.
no matter what I do I'm not able to have 2 separate redeems where each one only yeets out a specific item. I'm not sure if I'm doing something wrong or if this isn't something that's capable right now. has anyone else been able to do this?
Hi! I am currently attempting to load my model into TITS. Although the software says VTS connected and VTS seems to have accepted the plugin, the model still remains green. Moving the model or enlarging the model in VTS will move the green model in TITS, but it just does not load my model in. The file types in the model files in VTS are .cfg, .cdi3, .moc3, .model3, .physics3, .vtube. Would that be the issue? I am running the program as administrator already, but still doesn't work.
I am sorry for all the questions. Also thank you so much for developing the program!
Thank you very much for the advise! I have downloaded your newest version, and I have placed it onto the OBS now, and followed every step of the instruction. But now on OBS, the model does react to the throw on F9 test throw, but the item being thrown is not shown? Sorry for asking stupid question again..
then it seems that OBS isn't capturing my software correctly ^^ Can you check that the correct window is selected? ^^ If that doesn't work, try launching OBS as administrato
← Return to tool
Comments
Log in with itch.io to leave a comment.
Just purchased the software and it's absoloutely wonderful! One issue I am having though is every time i click "back home" in the model uploader section the app comes up with this error then shuts down completly :(
does the same happen when you press "save"? Try running the app as administrator ^^ It might be that the program doesn't have the permission to save the models to your hard-drive
yes i've tried tunning as administrator and I always hit save before hand, it doesn't crash on the save button though sometimes because of the crash it doesn't save my most recent import :/
Can you dm me on twitter? @Remasuri32
Being told app is outdated, so it it redirected me here. Problem is, I didnt have an account when i bought one. Now that I have an account, it says that I have to buy it again.
Anything that can help would really be appreciated.
did you get an e-mail with a link, when you bought it? ^^ I think the same link should provide you with the newest version, but I am not sure
ooohhh! there you go, thank you for letting me know. Thought it was only like a receipt. Now able to download it
is there a way for us to know what the update version do?
I will add a patch note system ^^' I post the update notes on twitter
Is there a site or changelog page to see what changes/fixes that you have done? Would love to know what is going. :3
Version 10
Scene names save! \o/
Another bug though - When I adjust the positions through the sliders, the pointer is not hidden and the green outline keeps bouncing between the mouse pointer location and the position the slider tells it to be.
Edit: Apparently twitch and VTS wasn't connected, and the behavior stopped when I connected.
I got the application running but whenever I try to get it as a game capture its frozen, but the application is running fine. Any ideas whats going on?
hmmmm, actually no idea... Have you tried running OBS as administrator?
Yeah I have, the capture freezes and I have no idea whats causing it.
Just curious, but can you add custom impact sounds? So like when they hit they actually made a noise?
Currently working on that ^^
Yay! Also have to ask, is there a way to set up different items for different commands and actions? I couldn't figure out, but my stream ABSOLUTELY loved the program!
Yes, there is a way to set it to be redeemable on Channel points under specific reward names. That also goes with specific chat commands, too.
When looking at the throwable item, check the top-right menu to assign reward names or chat message commands it'll respond to.
I made some 3D models for other people to use with TITS. A few not-so-important things I thought of as a modeller:
It would be nice to have a numeric value for scale instead of just a slider, particularly for use with different coloured identical models, so they can be easily set to the same size.
It would be nice to be able to include a default scale along with any custom models so there's less work for someone importing the models. Either some companion file alongside each model or I know that with FBX at least, you can include custom properties from Blender into the FBX that can be read by Unity during model import, though I have no idea about other model formats. Maybe such a system could be expanded to also include a default sfx name or any other future settings.
Some way to easily have shiny objects would be nice. It might be that this is technically possible already since some material data can be included in some model files that Unity can then read to create materials from (e.g. colour and texture like you're already using), but I don't know whether this can also include stuff like metallic/smoothness or if you're even using a shader that can make stuff look shiny and reflective. Currently I can make things look sort of shiny by using custom normals, but it's painful to set up.
---
I also noticed you're saving Objects.tits as Base64 encoded binary data, which is kind of redundant since you can usually write binary data directly to a file (you may need to open the file in a binary mode or use some 'writer' specifically for writing binary data rather than text, I haven't used Unity to write any files so far, but those are common for other languages). Base64 is typically used when you want to transfer binary data through a plain-text format or protocol, such as directly embedding image data in a webpage or email (no separate image file), or including binary data in an HTTP request or giving users their savefile of a webgame as a string that they can copy and paste. It's not really an issue considering the low file size (my Objects.tits about 1400KB and is only about 200KB smaller when decoded and saved as a binary file), but I thought I'd point it out.
There is, however, one thing that I do strongly suggest you do and that's to include the version number of the program somewhere in the UI, whether that's in the window name, somewhere in the settings or somewhere else that's easily accessible. Trying to support people that could be running old versions with unfixed bugs, when it's not clear what version they're using, doesn't sound like it would be a lot of fun.
Thanks for making this fun program!
Thanks a ton for these suggestions! I will add an inputfield next to the scale to make it easier to set everything to the same scale and will also add a inout field next to the "import" button which will automatically scale all imported objects to that scale, making it easier to import multiple files in a certain size ^^ I feel like that would be more intuitive or useful for people not experienced with blender rather than using blender properties (I can still look into it tho, I am just not very experienced with blender)
I am also working on expanding the textures that are supported, I want to add support for more texture/material properties ^^
For the serialization I used a unity asset, which let me easily choose to store the data as a json or binary if needed. The ability to look at the files as a json was a huge help for debugging and I do not know if it will be worth it to modify the code of that asset, mainly because I am not very experienced in this topic ^^' Currently it is not a big issue, so it is not very high on my priority list ^^'
Inbuilt version number is already intended for the next version ^^ (Idk why I didn't include that from the beginning tho)
I've been thinking of making some models too! So many ideas..
Something I've noticed with Version 9.
I open scenes, I give the scene a name, I hide the menu, I open it again, and it just says "Scene".
Thanks for this report! I want to fix some issues with The scene menu in general!
It worked for me for maybe a day but now it's not responding to anything, the green model doesn't come up. I tested it with firewall off the only thing that I can think of that changed is my pc had a few updates nothing too major
Never mind did some basic troubleshooting and got it to work. So much fun thanks a bunch for making this possible!
Hi, would there be any reason that the UV's would mess up on a model when importing it into the program? I created a low poly model, created appropriate UV's, and embed the textures but in the program the texture has shifted around. Other models I've done are fine but some seem to get broken. Thanks!
I will look into that! It might be that there are issue with the UVs, but so far this has been the only report about this. I will have to look into any possibilities of this bug occurring! Thanks for reporting this! ^^
Mmhm! I will make sure again if I'm just being dumb and somehow messed up the UV's myself! Thank you!
I think I found an issue ^^ I never seem to use textureOffset or textureScale parameters, I hope to fix that issue soon ^^
Silly question perhaps, but is there any chance of a Mac port for this? I split my time streaming from a PC and a Mac, and it would be nice to have a consistent setup between them.
I might work on a Mac version, but I would have to setup my PC to test the Mac version, because I do not want to release a version that I haven't tested
Do you have a pinglist of some kind? I'd love to be alerted if a Mac version comes out!
not yet ^^ I will probably have to set something up ^^'
can you make it so we see the version we are using in the software? maybe in the settings or something.
Yes, I can do that!
Hi there! I recently purchased this program, but I lost the files. Now it seems I can't verify that I purchased it to begin with? Not sure if this is the place to ask about this, but help would be appreciated o/
you should've received an email where you can redownload everything
I unfortunately cannot find that email, so I feel like there must be another way to obtain the files after purchase?
This is still an ongoing issue for me.
can you contact me on twitter @Remasuri32 and send me the receipt of your purchase? I can then send you a key
Hi, would it be possible to in the future add the ability to have different models for different events? For example the bits for bit cheers, the gift boxes for gift subs etc? Ty! <3
Isn't that already a functionality? ^^' For each model you can select what event it triggers on ^^ if you disable "bits" for each object except the bits, only the bits will appear ^^ (It is a bit tedious and I definitely want to change the UI for this)
Oooh I see! I wasn't positive that that was the way it worked, thank you! <3
Would you consider adding custom models/images to be thrown with custom sfx being added to said object when being thrown and/or impacted on?
That is something I am working on right now ^^ Custom models work, but I am working on adding SFX support ^^
When I press F9 to test the throw, the app works, but when I connect to Twitch, it doesn't respond to anything. Is there any setting I need to do?I've tried all the Triggers.
I can do self F9 attack!
https://twitter.com/yutanpo_oden/status/1468708508497768448?s=20
Do you use redeems as triggers? What other triggers do you have? ^^ Currently the only way to test subs/follows, etc. is by having people do these actions (using SLOBS won't work!!) Some people have issues with redeems if they use custom characters like 'ß' try making a redeem called "test" and see if that works with a trigger that reacts to "test" redeem ^^
I have Chat Message , Redeem and chatcommand!also I`m using OBS!
I made it!!!!! Thank you!!!
It redeem test is fine but chat massege didn`t work!
i will test if there is a bug ^^
Will there be youtube superchat and etc. support ever?
In the future I might add this! ^^
For some reason the program is only working in obs when I have TITS in the fore-front(as in clicking it and being on the program). I tried running it as administrator but it didn't fix it. Anyone else have this problem?
I'm having an issue where the impact noise isn't being picked up by OBS. Do I need a separate capture or do I need to change setting?
That's weird, you can try to add it as a separate audio source?
found our what's wrong. Was passing audio through a mixer before it got to desktop. It's working now
The green guy doesn't follow the avatar correctly in obs, both captures are in 1920x1080 and when I move my avatar to the other side of the screen the green guy just moves "a tiny bit", this happens even after calibrating them perfectly before
hmmm, did you try resetting the scene settings?
Redeems are using 3d models that don't have the command
same issue!
redeems currently don't work with the command-restriction ^^ I plan to add this as an update in the coming days!
Thank you! I look forward to it :D
It is in the newest version ^^ Please check if it works! :D It is a new feature so it might be that a bug might occur ^^'
Is it possible to have it work with VSeeFace or TIFA too? I have a 3D model and I don't know how I would be able to transfer it to 2D.
Sadly that is not possible. I might add this in the future (NO PROMISES!). But I would first ask the developer of TIFA, because it might influence their sales!
Gotcha. Thank ye for the reply and Imma try my best to be able to do what I can! Hope you have a good day!
The owner of TIFA seems to have abandoned the project tbh, i doubt there will be much of a response since they've been not updating since august and are also not replying to people on the itch.io annymore
Oh snap, i bought it for that and overlooked the 2D requirement :( Hopefully this becomes a reality some day because the program itself look great, another one i had would just morph my face and lower the resolution into oblivion. Great work, will check up on this in the future ^^
the program was working fine a couple days ago, but none of the triggers work at all. ; ; i've tried to reinstall the program as well as reconnect to twitch numerous times but nothing is working. ):
Make sure your Anti-Virus and your firewall don't block my program ^^ Also start it as administrator and see if that helps! Can you also tell me what triggers you use?
I've done both and nothing has worked. ; ; I have the channel redeem, sub + gifted subs, and bits as triggers but none of them work now for some reason. ):
The green outline for the model seems to have disappeared since the recent update. I'm not sure what happened. Also, the other day, it would not sync properly with vtube studio and would not actually hit my model. :( Hope there's a fix for this soon!
Try to Reset the Scene ^^ It might be a bug with the scene settings getting bugge,d when the resolution changes ^^' That should make the green outlien appear again ^^
I have a question. What does "duplicate all redeems upon redeem accept/deny" do?
I also noticed that whenever I enable "Skip Reward Request Queue" on Twitch for the redeem, it won't work again after one redeem. I then disable it and everything is working again. Could this be a possible bug?
Yeah, sadly this seems to be a bug with how Twitch API calls are handled... The duplication is used for when the rewards get queued, they will all be triggered again if they got accepted in the queue! (If the setting is on!) I will work on a fix for the redeems ASAP, I sadly do not know how long it will take me to fix this ^^'
How do I update the files ? Will an update delete all the settings I have ?
to update, just replace the files ^^ settings will all stay saved. Only imported models will be deleted (Will work on a fix for that later!) Edit: for safety always make backups!
Thanks so much ! Sorry, I completely forgot to check this site. The program worked great even without an update. I'm a big fan !
Hi, I'm having an issue where after I connect Twitch and trigger the channel point redeem it works the first time but doesn't work any time after that. Please also note that I have "Only execute first valid trigger" disabled.
I need to re-connect Twitch for it to work again, but it again it will only work once.
there seems to be an issue with the twitch connection, where this seems to happen... I am currently working on a fix... For some reason after one event happens sometimes no other events get sent to my program and I am confused why
Hi! Is there a way to only have the bit symbols thrown at you, or a way to turn off certain emojis? :3 Edit: never mind, I found it! <3
Is it possible to expand the parameters of the Model Calibrations Pivot YX? I have redeems that do model changes from full size to chibi and the size is extremely different that the pivot doesn't doesn't allow me to size perfectly to my chibi model.
i can also add textboxes to pivot XY to expand them if necessary ^^
Thank you!
i just bought this yesterday, but it's saying it's outdated already? :( If it is, how do i update it?
You can check your itch.io library ^^ It is outdated, because I am currently updating it very regularly, because of people reporting issues that I want to fix ASAP ^^
To update: delete old file, extract new file ^^ all settings should be saved except for imported models (will work on a fix)
Hello. Thank you for the program. Currently I am having issues with importing .obj files with their textures still attached, and I don't see a way to import the textures otherwise. Would it be suggested to use another file format?
Edit: Decided to just switch the format to .fbx, works fine now.
I added triggers but I am having issues with them. There's no redeem on my twitch, sub & follows dont work. Only thing that work is if I add chat message :/ twitch is connected too
Make sure my software is not blocked by your firewall. Also try to go into Settings -> connections and deauthenticate twitch and try to re-authenticate!
I tried that multiple times and still no redeem :( but the follow/sub ones worked when streaming.
i will do some testing! ^^ I am currently a little busy, but expect an update soon!
I would love the feature to set the percentage of how often an item will show up. Say you want one item to be more rare so it has a slider to set it to only %10 of the time.
Will be added in the future ^^
no matter what I do I'm not able to have 2 separate redeems where each one only yeets out a specific item. I'm not sure if I'm doing something wrong or if this isn't something that's capable right now. has anyone else been able to do this?
Currently items cannot be tied to different redeems! I intend to add this feature in a new version soon!!!
ohhhh okay!! tank you so much!! I thought it was integrated already and was driving myself crazy lol (im not good with tech)
What file type do the 3d models have to be to be imported?
.obj files work but they are colorless anyone else know?
I recommend using fbx-files ^^ make sure the textures are saved in the fbx file tho! (not just the path)
I have a problem that the connect to VTS button is grey and i cant connect, what should i do?
Have you enabled the API in VTube Studio? ^^
Thank you, that helped, everything is working great!
Hi! I am currently attempting to load my model into TITS. Although the software says VTS connected and VTS seems to have accepted the plugin, the model still remains green. Moving the model or enlarging the model in VTS will move the green model in TITS, but it just does not load my model in. The file types in the model files in VTS are .cfg, .cdi3, .moc3, .model3, .physics3, .vtube. Would that be the issue? I am running the program as administrator already, but still doesn't work.
I am sorry for all the questions. Also thank you so much for developing the program!
Read the instructions! The model will forever be green, the effect is shown ON obs.
Good luck!
Use my program as a separate source in OBS and hit the F10 key twice ^^ The overlay will disappear, but thrown objects will still be visible :D
Thank you very much for the advise! I have downloaded your newest version, and I have placed it onto the OBS now, and followed every step of the instruction. But now on OBS, the model does react to the throw on F9 test throw, but the item being thrown is not shown? Sorry for asking stupid question again..
then it seems that OBS isn't capturing my software correctly ^^ Can you check that the correct window is selected? ^^ If that doesn't work, try launching OBS as administrato