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wait a week and ill have this bought

Is there a PNG of the program name I can put on my Twitch homepage?

I will send the PNGs tomorrow, when I am back at my PC ^^

Sweet.  A PNG banner letting people know will be grea

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This is what I am currently using and will update the itch.io page with this logo soon ^^

Thank you

hello - quick question how do you set this up for chat to redeem channel points to throw certain items?

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add a trigger and set it to "redeem" the title should be the same as the title of your redeem on twitch ^^

Hello, I just wanted to say thank you for making this amazing program! However when I tried to do a gift sub or a basic chat trigger nothing happened sadly, not sure if I'm the only person having this bug

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is there a way i could use my 3d model for this or no? ive been looking around and seeing others use it for their 3d model but i have no idea how import my model into it

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you cannot import your model, because it does not support 3D models natively. You would use it as an overlay over your 3D model in OBS and can setup scenes to align the model

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Honestly hope this comes out for VSeeFace for 3d models. I've been hunting forever for custom models to be thrown. Totally would pay more for it. ^^

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For this try Vtuber Plus

A potential bug and some feature ideas:

Potential bug:

.zip model import doesn't seem to be working as expected. I added all my .fbx models to a .zip, but when I import the .zip with the model importer, it only imports the first .fbx in the .zip and imports it with the name "1" instead of the file's name.

Feature ideas:

Model probability weights.
Weights would allow the probabilities of certain models to be increased or decreased relative to other models. E.g. a model with a weight of 2 is twice as likely to be picked to be thrown as a model with a weight of 1. I would advise being careful with naming such a property though, since a 'weight' property could also be interpreted as how heavy a model is.
An alternative would be to add a general option to use the already existing 'scale' property to adjust probabilities, since in my opinion, large objects are typically those that might want to be rarer, since they are often heavier objects that would hurt more and also take up more screen space.

Model break chance and custom break sfx.
This one's a bit more far-fetched, but with the custom hit sfx in development, it made me think about how some objects when thrown would quite often break on impact, creating a different sound to if they didn't break, e.g. a glass bottle or a wooden crate. For simplicity, if a model breaks on impact it could get deleted or if you want to go all the way, there's the options of spawning giblet models, spawning particles with the same colours as the model or even doing something with a geometry shader to make the mesh explode and disintegrate.

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I am currently working on the zip issue ^^ Because I also want zips to work properly as it is intended... currently you can use multi-selection to add multiple files at once.

Model probabilities is intended! I want to add a weight-system!

Model breaks sounds like an interesting concept! I wanted to maybe add a particle effect upon collision. I could look into breaking models on collision, but that sounds like a hard thing to pull off

Hey, thanks for making this; I tried it out and there's a couple usability issues that keep me from being able to use this:

  • model alignment seems to become more and more of an issue when the model is off-center (like in the bottom right of the screen); this might be because I move the model and then try to align it afterwards again after I press the alignment button, but this is not telegraphed to the user. If TITS expects you to not move the model in alignment mode, this should be telegraphed. I also cannot see most of the model in default alignment view because VTS will zoom in on the hips for my model by default for some reason when switching to the model, cropping out the face (and therefore making it hard to align with TITS)
  • there is no way to easily switch alignment when you swap models in VTS
  • Why use sliders for x/y pivot? it's slow to manipulate, especially when you have to constantly fix alignment issues due to above. I would also like an option to set overall scale with mousewheel

Thanks for all these suggestions! ^^ I will implement them soon. For the scroll wheel zoom, do you mean the scale for scenes or for model calibration? ^^ For scenes that already works, but only if the scenes-menu is open to avoid accidental edits to scene settings

Thanks for the quick reply! I meant for model calibration - I think both those windows are pretty similar so they should have similar input schemes

That makes sense! I will work on making this a thing! ^^ Currently I am a little busy with working on a SFX importer ^^

Hello! I tried to purchase this via PayPal but it seems I got an error receiving the item (I was charged and reached out to support already), is there any alternative means of purchasing this if PayPal fails on me?

if itch.io support fails you, I can generate a key for you after confirming your payment ^^ Yo uaren ot the first one that had this issue sadly

Hello! Itchio hasn't responded to me yet, how can I reach out to you on Twitter or Discord? I have proof of payment with billings and Paypal Screenshots :)

contact me on twitter @Remasuri32

DM sent! With receipt. <3

Can this work for 3d models if not will you make a version in the future

Currently 3D models will not react. I am thinking about it, but I will not promise anything!

Is it okay to make any recommendations? :3 As someone who doesn't use VTS and has to use scenes, it would be super handy to be able to lock scene settings so I don't accidentally click on X/Y/Scale and have to readjust that scene. ♥

sure, I can do that ^^

Deleted 2 years ago

No, you should not have to buy it again! Just download the tits-windows zip and it should be the newest version!

Just purchased the software and it's absoloutely wonderful! One issue I am having though is every time i click "back home" in the model uploader section the app comes up with this error then shuts down completly :(

does the same happen when you press "save"? Try running the app as administrator ^^ It might be that the program doesn't have the permission to save the models to your hard-drive

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yes i've tried tunning as administrator and I always hit save before hand, it doesn't crash on the save button though sometimes because of the crash it doesn't save my most recent import :/

Can you dm me on twitter? @Remasuri32

Being told app is outdated, so it it redirected me here. Problem is, I didnt have an account when i bought one. Now that I have an account, it says that I have to buy it again.

Anything that can help would really be appreciated. 

did you get an e-mail with a link, when you bought it? ^^ I think the same link should provide you with the newest version, but I am not sure

ooohhh! there you go, thank you for letting me know. Thought it was only like a receipt. Now able to download it

is there a way for us to know what the update version do?

I will add a patch note system ^^' I post the update notes on twitter

Is there a site or changelog page to see what changes/fixes that you have done? Would love to know what is going. :3

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Version 10

Scene names save! \o/

Another bug though - When I adjust the positions through the sliders, the pointer is not hidden and the green outline keeps bouncing between the mouse pointer location and the position the slider tells it to be.

Edit: Apparently twitch and VTS wasn't connected, and the behavior stopped when I connected.

I got the application running but whenever I try to get it as a game capture its frozen, but the application is running fine. Any ideas whats going on?

hmmmm, actually no idea... Have you tried running OBS as administrator?

Yeah I have, the capture freezes and I have no idea whats causing it.

Just curious, but can you add custom impact sounds? So like  when they hit they actually made a noise?

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Currently working on that ^^

Yay! Also have to ask, is there a way to set up different items for different commands and actions? I couldn't figure out, but my stream ABSOLUTELY loved the program!

Yes, there is a way to set it to be redeemable on Channel points under specific reward names. That also goes with specific chat commands, too.

When looking at the throwable item, check the top-right menu to assign reward names or chat message commands it'll respond to.

I made some 3D models for other people to use with TITS. A few not-so-important things I thought of as a modeller:

It would be nice to have a numeric value for scale instead of just a slider, particularly for use with different coloured identical models, so they can be easily set to the same size.

It would be nice to be able to include a default scale along with any custom models so there's less work for someone importing the models. Either some companion file alongside each model or I know that with FBX at least, you can include custom properties from Blender into the FBX that can be read by Unity during model import, though I have no idea about other model formats. Maybe such a system could be expanded to also include a default sfx name or any other future settings.

Some way to easily have shiny objects would be nice. It might be that this is technically possible already since some material data can be included in some model files that Unity can then read to create materials from (e.g. colour and texture like you're already using), but I don't know whether this can also include stuff like metallic/smoothness or if you're even using a shader that can make stuff look shiny and reflective. Currently I can make things look sort of shiny by using custom normals, but it's painful to set up.

---

I also noticed you're saving Objects.tits as Base64 encoded binary data, which is kind of redundant since you can usually write binary data directly to a file (you may need to open the file in a binary mode or use some 'writer' specifically for writing binary data rather than text, I haven't used Unity to write any files so far, but those are common for other languages). Base64 is typically used when you want to transfer binary data through a plain-text format or protocol, such as directly embedding image data in a webpage or email (no separate image file), or including binary data in an HTTP request or giving users their savefile of a webgame as a string that they can copy and paste. It's not really an issue considering the low file size (my Objects.tits about 1400KB and is only about 200KB smaller when decoded and saved as a binary file), but I thought I'd point it out.

There is, however, one thing that I do strongly suggest you do and that's to include the version number of the program somewhere in the UI, whether that's in the window name, somewhere in the settings or somewhere else that's easily accessible. Trying to support people that could be running old versions with unfixed bugs, when it's not clear what version they're using, doesn't sound like it would be a lot of fun.

Thanks for making this fun program!

Thanks a ton for these suggestions! I will add an inputfield next to the scale to make it easier to set everything to the same scale and will also add a inout field next to the "import" button which will automatically scale all imported objects to that scale, making it easier to import multiple files in a certain size ^^ I feel like that would be more intuitive or useful for people not experienced with blender rather than using blender properties (I can still look into it tho, I am just not very experienced with blender)


I am also working on expanding the textures that are supported, I want to add support for more texture/material properties ^^


For the serialization I used a unity asset, which let me easily choose to store the data as a json or binary if needed. The ability to look at the files as a json was a huge help for debugging and I do not know if it will be worth it to modify the code of that asset, mainly because I am not very experienced in this topic ^^' Currently it is not a big issue, so it is not very high on my priority list ^^'


Inbuilt version number is already intended for the next version  ^^ (Idk why I didn't include that from the beginning tho)

I've been thinking of making some models too! So many ideas..

Something I've noticed with Version 9.

I open scenes, I give the scene a name, I hide the menu, I open it again, and it just says "Scene".

Thanks for this report! I want to fix some issues with The scene menu in general!

It worked for me for maybe a day but now it's not responding to anything, the green model doesn't come up. I tested it with firewall off the only thing that I can think of that changed is my pc  had a few updates nothing too major

Never mind did some basic troubleshooting and got it to work. So much fun thanks a bunch for making this possible!


Does it work in facerig?

Hi, would there be any reason that the UV's would mess up on a model when importing it into the program? I created a low poly model, created appropriate UV's, and embed the textures but in the program the texture has shifted around. Other models I've done are fine but some seem to get broken. Thanks!

I will look into that! It might be that there are issue with the UVs, but so far this has been the only report about this. I will have to look into any possibilities of this bug occurring! Thanks for reporting this! ^^

Mmhm! I will make sure again if I'm just being dumb and somehow messed up the UV's myself! Thank you!

I think I found an issue ^^ I never seem to use textureOffset or textureScale parameters, I hope to fix that issue soon ^^

Silly question perhaps, but is there any chance of a Mac port for this?  I split my time streaming from a PC and a Mac, and it would be nice to have a consistent setup between them.

I might work on a Mac version, but I would have to setup my PC to test the Mac version, because I do not want to release a version that I haven't tested

Do you have a pinglist of some kind? I'd love to be alerted if a Mac version comes out!

not yet ^^ I will probably have to set something up ^^'

can you make it so we see the version we are using in the software? maybe in the settings or something.

Yes, I can do that!

Hi there! I recently purchased this program, but I lost the files. Now it seems I can't verify that I purchased it to begin with? Not sure if this is the place to ask about this, but help would be appreciated o/

you should've received an email where you can redownload everything

I unfortunately cannot find that email, so I feel like there must be another way to obtain the files after purchase?

This is still an ongoing issue for me.

can you contact me on twitter @Remasuri32 and send me the receipt of your purchase? I can then send you a key

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Hi, would it be possible to in the future add the ability to have different models for different events? For example the bits for bit cheers, the gift boxes for gift subs etc? Ty! <3

Isn't that already a functionality? ^^' For each model you can select what event it triggers on ^^ if you disable "bits" for each object except the bits, only the bits will appear ^^ (It is a bit tedious and I definitely want to change the UI for this)

Oooh I see! I wasn't positive that that was the way it worked, thank you! <3

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Would you consider adding custom models/images to be thrown with custom sfx being added to said object when being thrown and/or impacted on?

That is something I am working on right now ^^ Custom models work, but I am working on adding SFX support ^^

When I press F9 to test the throw, the app works, but when I connect to Twitch, it doesn't respond to anything. Is there any setting I need to do?I've tried all the Triggers.

I can do self F9 attack! 

https://twitter.com/yutanpo_oden/status/1468708508497768448?s=20

Do you use redeems as triggers? What other triggers do you have? ^^ Currently the only way to test subs/follows, etc. is by having people do these actions (using SLOBS won't work!!) Some people have issues with redeems if they use custom characters like 'ß' try making a redeem called "test" and see if that works with a trigger that reacts to "test" redeem ^^

Deleted 2 years ago

I have  Chat Message , Redeem and chatcommand!also I`m using OBS!

I made it!!!!! Thank you!!!

It redeem test is fine but chat massege didn`t  work!

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i will test if there is a bug ^^

Will there be youtube superchat and etc. support ever?

In the future I might add this! ^^

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For some reason the program is only working in obs when I have TITS in the fore-front(as in clicking it and being on the program). I tried running it as administrator but it didn't fix it. Anyone else have this problem?

I'm having an issue where the impact noise isn't being picked up by OBS.  Do I need a separate capture or do I need to change setting?

That's weird, you can try to add it as a separate audio source?

found our what's wrong.  Was passing audio through a mixer before it got to desktop.  It's working now

The green guy doesn't follow the avatar correctly in obs, both captures are in 1920x1080 and when I move my avatar to the other side of the screen the green guy just moves "a tiny bit", this happens even after calibrating them perfectly before

hmmm, did you try resetting the scene settings?

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Redeems are using 3d models that don't have the command

same issue!

redeems currently don't work with the command-restriction ^^ I plan to add this as an update in the coming days!

Thank you! I look forward to it :D

It is in the newest version ^^ Please check if it works! :D It is a new feature so it might be that a bug might occur ^^'

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Is it possible to have it work with VSeeFace or TIFA too? I have a 3D model and I don't know how I would be able to transfer it to 2D.

Sadly that is not possible. I might add this in the future (NO PROMISES!). But I would first ask the developer of TIFA, because it might influence their sales!

Gotcha. Thank ye for the reply and Imma try my best to be able to do what I can! Hope you have a good day!

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The owner of TIFA seems to have abandoned the project tbh, i doubt there will be much of a response since they've been not updating since august and are also not replying to people on the itch.io annymore

Oh snap, i bought it for that and overlooked the 2D requirement :( Hopefully this becomes a reality some day because the program itself look great, another one i had would just morph my face and lower the resolution into oblivion. Great work, will check up on this in the future ^^

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the program was working fine a couple days ago, but none of the triggers work at all. ; ; i've tried to reinstall the program as well as reconnect to twitch numerous times but nothing is working. ):

Make sure your Anti-Virus and your firewall don't block my program ^^ Also start it as administrator and see if that helps! Can you also tell me what triggers you use?

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I've done both and nothing has worked. ; ; I have the channel redeem, sub + gifted subs, and bits as triggers but none of them work now for some reason. ):

The green outline for the model seems to have disappeared since the recent update. I'm not sure what happened. Also, the other day, it would not sync properly with vtube studio and would not actually hit my model. :( Hope there's a fix for this soon!

Try to Reset the Scene ^^ It might be a bug with the scene settings getting bugge,d when the resolution changes ^^' That should make the green outlien appear again ^^

I have a question. What does "duplicate all redeems upon redeem accept/deny" do?

I also noticed that whenever I enable "Skip Reward Request Queue" on Twitch for the redeem, it won't work again after one redeem. I then disable it and everything is working again. Could this be a possible bug?

Yeah, sadly this seems to be a bug with how Twitch API calls are handled... The duplication is used for when the rewards get queued, they will all be triggered again if they got accepted in the queue! (If the setting is on!) I will work on a fix for the redeems ASAP, I sadly do not know how long it will take me to fix this ^^'

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