this was literally so easy to set up!!! I was trying to use another application to throw items at my avatar but it lost all tracking for my eyebrow movement [im very expressive so i kinda need that]. this completely fixes that issue! this is absolutely lovely thank you <3
- "Reset Hotkey" breaks setting a new hotkey to the scene you reset the hotkey from, even after restarting the app
- Can't set the most important keys as hotkeys (F13 to F24) Edit. Funny thing, today its letting me add those keys (after remaping my keyboard), but still wasn't able to add em with my touch deck :(
- When you right-click a non-selected model, the "rename - delete" menu pops up but it wont let you rename or delete unless the model is selected first, creating some confusion
Some suggestions:
- "On hit" trigger another model to appear replacing the one that collided, could be used to make, for example, explosions on hit (if you allow importing animated 2D models) or a happy face turn into a crying one on collision, dunno :P
- "On hit" maybe add a Stick&Drop option, that instead of disappearing after "x" time it falls. Some options like time and stickiness would be helpful too.
- "Trigger-menu" maybe either let us add a hotkey for each trigger or right clicking a trigger, it allows us to set that trigger as the default "manual throw" (A remove as default option would be needed to go back to the original behaviour of "manual throw")
- "Scenes menu" allow sorting the scenes and collapsing the ones that are not in focus. A "rotate" slider would be helpful too
Edit.
- One last suggestion, make the "model options override" optional and/or per model, what's the point of configuring the models in the model-importer if the "on hit", for example, is being overridden/removed in a trigger? Was trying to make a hat stick to my avatar and also in the same trigger have an anvil fall on the head of the avatar, different "on hit" behaviours. And i would prefer having the randomness in a single channel reward, if possible ^^U
For now i think those are all the bugs i found and the suggestions i have, keep the good work ^-^
The manual-throw suggestion is noted for the future ^^
The model override is optional and I originally wanted it to be per model, but decided against it to avoid confusing users ^^' I am still thinking about making it per model, but will have to put some thought into it
T.I.T.S. Was working perfect yesterday. When I tried it this morning the program doesn't open. I tried on my other computer and same thing :( It just doesn't open anymore. Has anyone else had this issue?
Can you join the public discord and dm me your player.log file found in "Users/{your name}/AppData/LocalLow/Remasuri3/Twitch Integrated Throwing System"?
After the update a lot of imported game props that worked fine before now look very shiny or transparent in places, is there any way to make them render without transparency/shinyness?
I can check if I can add options for that. I am now using a model-importer that tries to import models more as they were intended to be. TITS makes stuff shiny or transparent depending on the material
Ah, I was using .obj and .mtl files, so probably something was wrong in the mtl file or something. A lot of them looked weird in Blender too but I'm not sure how to fix them there either.
edit: something might be up with my texture exporter program because when I export as PNG, the texture gets weird transparency but JPG it looks like it originally does from the game. Buuuut that doesn't solve the shininess of models in TITS that I didn't see in Blender. I guess I missed something there.
What do you mean with that? ^^' TITS is an overlay that will be used in OBS and hooks into VSF to make your character react to getting hit. You can also import your own models
VSF has an option to attach 2d props to the avatar. So, if I do that, and then use TITS, will the prop that is attached in VSF also appear in TITS, or does TITS have an option to attach 2d props on it's own?
When trying to set a command trigger, setting the command to be something different than the default like "!throw" it doesn't save when I close and reopen the trigger, every other part of the trigger is saved tho.
hi! im having an issue where some models i try to import straight up just wont import, and some import without their textures- what am i doing wrong? ive tried both fbx and obj with similar results
sadly the new Version requires the old items to be wiped... This is due to me rewriting almost the entire code for RAM efficiency and tbere was sadly no other way :/ I am really sorry
Is it possible to have previous versions available for download of both the main and experimental files? Having trouble with the newest experimental where bits and subs are not activating when they're cheered or gifted.
I am currently working on a big update that hopefully fixes these issues! I am really sorry about this and am fixing it ASAP! Currently there is sadly no way to download previous versions :/ I am hoping to release the update in this week! And will work on a github repository to make previous versions available
No worries, thank you, I rolled back to another experimental version with what I had found and it's working again with bits. Can't wait for the next big update. :)
Is it possible to have the sfx I add be saved permanently? Whenever I reopen the tits, I have to readd everything. Also the volume in the settings resets after a restart. (Using the version 15)
A point of interest: I've been able to run the Throwing System on one machine with VTube Studio on another. In this setup, I'm running the System on the same computer as OBS Studio, then connecting the VTS API traffic to the computer which is actually running VTube Studio, which itself sends its output back to the OBS Studio machine via NDI. You just need to make sure that the computer running VTube Studio can accept connections from other computers on the same subnet.
Hi there!! Does T.I.T.S. support fbx files with transparency? I want to create some models that aren't completely opaque (i.e. glass). Also, does it support objects with emisssive/roughness maps? Thank ya!
Currently it only supports color textures. The next update adds support for roughness textures, but transparency will probably take a while or might never be implemented :/
Is there any possible way to implement a change to the hit sound? I love this program and I use it all the time, but I find that the hitsound is too loud. It would be really cool to be able to change the hitsound to customize your stream even further! i.e. it being a squeaky toy sound, donk sound, lots of sounds!
there is a sfx menu in the model-importer ^^ you can add new sound effects and edit how loud they are :D (currently there is a bug, that causes the default-sfx to reset all the time. So to change that sounds, go into your settings and change the volume there until I fix this issue!)
Hello! I was able to run T.I.T.S normally up until now. Yesterday, when I booted it up, it crashed and then the .exe norted itself. I redownloaded it and now it's saying I don't have permission to edit these files and now it's stuck on my desktop and i cant get rid of it. And this happens every time i redownload it. I'm not sure what changed to make it do this... :')
Had an issue where the items being thrown at the model won't make my model react to it, like when an object gets thrown- my model doesn't tilt when getting hit. ^^:) Is there a way to update it if you already bought the program?
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Currently when I try to connect the program to Twitch it get "invalid authorization"
A lot of people are experiencing the same issue. It is an issue on Twitchs end that I am trying to fix
Please update to the new version now! This should fix the issue!
I purchased it without making an account in itch.io. How do I download the update?
In the e-mail you received with your purchase there should be a download link!
awesome job <3
do you get to pick what they can throw? we have a cotton candy and potato theme and was wondering if I'd be able to set the objects to such.
you can import 2D and 3D models, set their size, the sound they make, etc
awesome thanks 😊
Would it be possible to get a stripped down version just for model testing?
this was literally so easy to set up!!! I was trying to use another application to throw items at my avatar but it lost all tracking for my eyebrow movement [im very expressive so i kinda need that]. this completely fixes that issue! this is absolutely lovely thank you <3
This is remarkably easy to use. I hope you receive lots of additional support for it!
Some bugs:
- "Reset Hotkey" breaks setting a new hotkey to the scene you reset the hotkey from, even after restarting the app
- Can't set the most important keys as hotkeys (F13 to F24) Edit. Funny thing, today its letting me add those keys (after remaping my keyboard), but still wasn't able to add em with my touch deck :(
- When you right-click a non-selected model, the "rename - delete" menu pops up but it wont let you rename or delete unless the model is selected first, creating some confusion
Some suggestions:
- "On hit" trigger another model to appear replacing the one that collided, could be used to make, for example, explosions on hit (if you allow importing animated 2D models) or a happy face turn into a crying one on collision, dunno :P
- "On hit" maybe add a Stick&Drop option, that instead of disappearing after "x" time it falls. Some options like time and stickiness would be helpful too.
- "Trigger-menu" maybe either let us add a hotkey for each trigger or right clicking a trigger, it allows us to set that trigger as the default "manual throw" (A remove as default option would be needed to go back to the original behaviour of "manual throw")
- "Scenes menu" allow sorting the scenes and collapsing the ones that are not in focus. A "rotate" slider would be helpful too
Edit.
- One last suggestion, make the "model options override" optional and/or per model, what's the point of configuring the models in the model-importer if the "on hit", for example, is being overridden/removed in a trigger? Was trying to make a hat stick to my avatar and also in the same trigger have an anvil fall on the head of the avatar, different "on hit" behaviours. And i would prefer having the randomness in a single channel reward, if possible ^^U
For now i think those are all the bugs i found and the suggestions i have, keep the good work ^-^
I am working on foxes to these bugs ^^
The OnHit-Sughestions were already planned ^^
The manual-throw suggestion is noted for the future ^^
The model override is optional and I originally wanted it to be per model, but decided against it to avoid confusing users ^^' I am still thinking about making it per model, but will have to put some thought into it
Extremely easy to set up! Best $10 I spent in awhile! Thank you times infinity!
Please i need a tutorial of VSeeFace with T.I.T.S program, i don´t know how to vinculate VSF port
I'm currently running into an issue where models I import into folders are moved out of the folder after reopening the program, is this a known issue?
I looked in the Discord and saw it was a problem previously and supposedly fixed, for clarity I have version 1.0.5 just downloaded this morning!
I am having the same issue, I'm still on 1.0.4.
I need to look into this. Is it with PNGs or 3D-Models?
I used exclusively PNGs, so I know its happening with that.
Yeah, I am working on a fix for this!
is there a way to do it for vseefac
T.I.T.S. Was working perfect yesterday. When I tried it this morning the program doesn't open. I tried on my other computer and same thing :( It just doesn't open anymore. Has anyone else had this issue?
Can you join the public discord and dm me your player.log file found in "Users/{your name}/AppData/LocalLow/Remasuri3/Twitch Integrated Throwing System"?
After the update a lot of imported game props that worked fine before now look very shiny or transparent in places, is there any way to make them render without transparency/shinyness?
I can check if I can add options for that. I am now using a model-importer that tries to import models more as they were intended to be. TITS makes stuff shiny or transparent depending on the material
Were the files in gltf? The newest version fixed some gltf issues
Ah, I was using .obj and .mtl files, so probably something was wrong in the mtl file or something. A lot of them looked weird in Blender too but I'm not sure how to fix them there either.
edit: something might be up with my texture exporter program because when I export as PNG, the texture gets weird transparency but JPG it looks like it originally does from the game. Buuuut that doesn't solve the shininess of models in TITS that I didn't see in Blender. I guess I missed something there.
Will this allow pass-through of 2d props from VseeFace? The alternative program I'm currently using doesn't seem to.
What do you mean with that? ^^' TITS is an overlay that will be used in OBS and hooks into VSF to make your character react to getting hit. You can also import your own models
VSF has an option to attach 2d props to the avatar. So, if I do that, and then use TITS, will the prop that is attached in VSF also appear in TITS, or does TITS have an option to attach 2d props on it's own?
I'm sorry if the original question was unclear.
Aaah, TITS is just an overlay, this means that everything you do in VSF will still be visible ^^
Thank you! I just set it all up and everything works perfectly! Happy customer! <3
When trying to set a command trigger, setting the command to be something different than the default like "!throw" it doesn't save when I close and reopen the trigger, every other part of the trigger is saved tho.
I fixed this issue in v1.0.3! Thanks for reporting it!
I am not sure what you are trying to do? Are you trying to connect to VTube Studio or VSeeFace?
Im having a problem where the pink outline stays on screen. please help. ive turned on transparency
double press F10!
hi! im having an issue where some models i try to import straight up just wont import, and some import without their textures- what am i doing wrong? ive tried both fbx and obj with similar results
Can you join the official discord and send me the files privately? ^^ I will check why they won't work!
sure! ill do that when i'm free :)
is it possible to update without losing all your imported models and sounds? or do I need to reimport everything again?
sadly the new Version requires the old items to be wiped... This is due to me rewriting almost the entire code for RAM efficiency and tbere was sadly no other way :/ I am really sorry
Alright, no worries, I'll just have to spend some time doing that! Thank you for your answer and for working on this, it's a great fun program :)
btw poly.pizza is a great site if you need free models for this :)
is there for mac?
I plan to release a mac version in the future!
Is it impossible to link it with Twitch's Donation?
I am waiting for streamlabs approval of my API access... I want to integrate streamelements and streamlabs!
Is it possible to have previous versions available for download of both the main and experimental files? Having trouble with the newest experimental where bits and subs are not activating when they're cheered or gifted.
I am currently working on a big update that hopefully fixes these issues! I am really sorry about this and am fixing it ASAP! Currently there is sadly no way to download previous versions :/ I am hoping to release the update in this week! And will work on a github repository to make previous versions available
No worries, thank you, I rolled back to another experimental version with what I had found and it's working again with bits. Can't wait for the next big update. :)
does this work for vsee face?
current experimental version works with VSeeFace ^^ But it is a very basic implementation
Just a quick question... i saw in a comment it have experimental VSeeFace support so i wonder if it really works with VSeeFace,
maybe a stupid question but i wish to be sure ^^
Yes, the experimental version currently works with VSeeFace ^^
Thank you ^w^
Great work ^w^ Best of luck!
can you make this plz for free i dont have enough money :(
Is it possible to have the sfx I add be saved permanently? Whenever I reopen the tits, I have to readd everything.
Also the volume in the settings resets after a restart. (Using the version 15)
I will look into this issue and see if I can find a fix for it. Sorry that this is happening!
A point of interest: I've been able to run the Throwing System on one machine with VTube Studio on another. In this setup, I'm running the System on the same computer as OBS Studio, then connecting the VTS API traffic to the computer which is actually running VTube Studio, which itself sends its output back to the OBS Studio machine via NDI. You just need to make sure that the computer running VTube Studio can accept connections from other computers on the same subnet.
is it possible to know what you added / fixed in each version?
I post those things in the official discord ^^ I plan to improve the Version-Checker to display patch notes
I also have a public trello board where you can see what I am working on and what I finished https://trello.com/b/SnW8EnmO/roadmap
I bought it thinking it had VSeeFace support. I'm so dumb. Glad to see it's in the works, I guess I will have to wait now :l
sorry about that, I hope to add VSeeFace support soon
Keep up the good work :)
If you want to test it, the experimental version has VSeeFace support now
Awesome! Gave it a quick test and seems to be working just fine. Thank you!
Hi there!! Does T.I.T.S. support fbx files with transparency? I want to create some models that aren't completely opaque (i.e. glass). Also, does it support objects with emisssive/roughness maps? Thank ya!
Currently it only supports color textures. The next update adds support for roughness textures, but transparency will probably take a while or might never be implemented :/
Is there any possible way to implement a change to the hit sound? I love this program and I use it all the time, but I find that the hitsound is too loud. It would be really cool to be able to change the hitsound to customize your stream even further! i.e. it being a squeaky toy sound, donk sound, lots of sounds!
there is a sfx menu in the model-importer ^^ you can add new sound effects and edit how loud they are :D (currently there is a bug, that causes the default-sfx to reset all the time. So to change that sounds, go into your settings and change the volume there until I fix this issue!)
Hello! I was able to run T.I.T.S normally up until now. Yesterday, when I booted it up, it crashed and then the .exe norted itself. I redownloaded it and now it's saying I don't have permission to edit these files and now it's stuck on my desktop and i cant get rid of it. And this happens every time i redownload it. I'm not sure what changed to make it do this... :')
nvm my computer is just a crackhead. :|
Restarting/updating ur computer works folks!
Is it possible to upload vrm file into it?
if not, when will it be possible?
it's for live2D models, for 3D models so VRM use TIFA
It will be compatible with VSeeFace kinda soon, but do not hope for too much, because it will be limited at the beginning!
Okey thanx! :D
I have a friend that uses TITS instead of with her 3d model just as an overlay for now!
Does it work for Vtube Studio?
That is what it is designed for.
Had an issue where the items being thrown at the model won't make my model react to it, like when an object gets thrown- my model doesn't tilt when getting hit. ^^:) Is there a way to update it if you already bought the program?
check in the model-importer if your objects have the weight "0" if yes, change it to 1!
sadly a known bug and will be fixed in next version hopefully